Playing is the first activity newborn humans immerse themselves in
besides fulfilling basic needs. There is no ultimate goal to be achieved: Playing is a process that is only kept alive by the player’s experience of it. This chapter provides an overview over existing concepts and current research on the experience of playing video games.
The Gaming QoE is a group of expert in gaming, video compression and netwrok, works together with aim to research on quality assessment of gaming services. This group tries to gather experts around the world to improve gaming streaming service and move forward with standardization and implimentation of models and methods for gaming quality assessements.
This group consists of four sub-groups:
- QoE definition and subjective quality assessment
- Objective Quality assessment
- Tools and Datasets
- New technologies (VR, HDR and …)
Gaming QoE members: